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Using Proof-Of-Concept Feedback to Explore the Relationship Between Artists and Procedural Content Generation in Computer Game Development Tools

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dc.contributor.advisor Martin, Scott
dc.contributor.author Dieterich, Robert Ota
dc.creator Dieterich, Robert Ota
dc.date 2017-05-02
dc.date.accessioned 2017-12-21T20:26:02Z
dc.date.available 2017-12-21T20:26:02Z
dc.identifier doi:10.13021/G84Q2V
dc.identifier.uri http://hdl.handle.net/1920/10884
dc.description.abstract This paper explores the relationship between 3D artists and procedural content generation (PCG) in computer game development tools by presenting a proof-of-concept implementation of a new tool to artists with game development experience and examining the feedback. The tool presented for feedback implements a method, dubbed Selective Terrain Expression, by which artist-created 3D models can be selectively combined with procedurally-generated terrain. By analyzing the feedback provided, the author gains suggestions for improvements that can be made to the tool itself as well as insight into the nature of PCG in computer game development tools and the methods used to discuss them in academic research on PCG. en_US
dc.language.iso en en_US
dc.subject procedural content generation en_US
dc.subject game development en_US
dc.subject computer games en_US
dc.subject 3D graphics en_US
dc.title Using Proof-Of-Concept Feedback to Explore the Relationship Between Artists and Procedural Content Generation in Computer Game Development Tools en_US
dc.type Thesis en_US
thesis.degree.name Master of Arts in Computer Game Design en_US
thesis.degree.level Master's en_US
thesis.degree.discipline Computer Game Design en_US
thesis.degree.grantor George Mason University en_US


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