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dc.contributor.advisor Gingold, Yotam
dc.contributor.author Rutherford, Anson
dc.creator Rutherford, Anson
dc.date 2018-12-07
dc.date.accessioned 2019-07-01T19:24:19Z
dc.date.available 2019-07-01T19:24:19Z
dc.identifier.uri http://hdl.handle.net/1920/11466
dc.description.abstract We present a method of generating plausible interpolations between frames from ani- mated pixel art. We do this in the hopes of helping artists working in the style by providing a simple method of interpolation, which would reduce the amount of by-hand work required by the artists. We adapt an existing method for image interpolation, which uses energy cost minimization to define motion for each pixel position in the image. The specific challenges inherent in interpolating pixel art are discussed and examined. We describe the reasons the original paper's methods won't adequately work for our specific problem. Then, we describe the changes we make to the original paper's energy cost function to attempt to accommodate those challenges provided by pixel art. These changes focus on gathering more information from the source images, to make up for the limited amount of color infor- mation. We examine these changes and their results by interpolating the same images with different weights for the various factors we propose. We discuss which methods work best in general, and in specific cases. en_US
dc.language.iso en en_US
dc.subject interpolation en_US
dc.subject pixel art en_US
dc.subject animation en_US
dc.subject optical flow en_US
dc.title Interpolating Pixel Art en_US
dc.type Thesis en_US
thesis.degree.name Master of Science in Computer Science en_US
thesis.degree.level Master's en_US
thesis.degree.discipline Computer Science en_US
thesis.degree.grantor George Mason University en_US


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