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dc.contributor.author Leon, Sharon
dc.contributor.author Brennan, Sheila A.
dc.contributor.author Lester, David
dc.date.accessioned 2015-09-01T14:31:26Z
dc.date.available 2015-09-01T14:31:26Z
dc.date.issued 2009-12
dc.identifier.uri http://hdl.handle.net/1920/9819
dc.description White paper presenting results of a one-year research grant en_US
dc.description.abstract For many years, art museums have been at the forefront of offering their visitors learning experiences that extend beyond traditional exhibit labels with gallery kiosks and audio guides. More recently, art museums continue leading the way by adding cell phone tours, podcasts, and platform-specific applications in an effort to capitalize on the commonly-owned portable devices—iPods, MP3 players, Blackberries, cell phones—that visitors already carry in their pockets. Museum professionals see great potential in reaching new audiences and pleasing old ones by providing content and social interaction via mobile devices. The biggest challenge is that many museums do not quite know where to begin when working with a small budget and small staff with limited technical knowledge. This white paper addresses those needs by proving a brief overview of what is being done in the mobile museum world and offers suggestions based on this research on how to economically provide mobile users with a positive experience with museum websites. en_US
dc.description.sponsorship Samuel H. Kress Foundation en_US
dc.rights Attribution-NonCommercial-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/us/ *
dc.subject Cultural heritage and cultural production en_US
dc.subject Information technology en_US
dc.subject Art en_US
dc.title Mobile for Museums en_US


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