RealLand: A Wargaming Approach to Computational International Relations

Date

2017

Authors

Selke, Karl David

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Abstract

The objective of this study is to advance a wargaming approach to computational international relations (IR). Wargaming has a long tradition of artfully balancing between realism and human playability. Those same techniques can be incorporated into computational IR models. A wargaming approach affords both greater resolution in the operational environment and emulation of human decision-making, which provides a significant alternative to past computational IR models of international conflict. As a demonstration of this approach, I developed two simulations: Basic and Enhanced RealLand.

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Keywords

International relations, Computer science, Computational, Conflict-theory, International relations, Realist Theory, Simulation, Wargaming

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