The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations

Date

2011-03

Authors

Kennedy, William G.
Bassett, Jeffrey K.

Journal Title

Journal ISSN

Volume Title

Publisher

Behavior Representation in Modeling & Simulation (BRIMS) Conference 2011

Abstract

Computational social simulations involving humans require models of human behavior but their behavior can be represented and modeled in many ways. The two dimensions of this challenge we are interested in are the degree of cognitive plausibility in the representation of the behavior of humans and the computational intensity involved.

Description

Two page abstract for poster presentation.

Keywords

Cognitive Architecture, Agent-Based Modeling

Citation

W.G. Kennedy and J.K. Bassett, The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations. Poster session presented at the Behavioral Representation in Modeling and Simulation (BRiMS) Conference, Sundance, UT, March 21-24, 2011.