Using Proof-Of-Concept Feedback to Explore the Relationship Between Artists and Procedural Content Generation in Computer Game Development Tools



Dieterich, Robert Ota

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This paper explores the relationship between 3D artists and procedural content generation (PCG) in computer game development tools by presenting a proof-of-concept implementation of a new tool to artists with game development experience and examining the feedback. The tool presented for feedback implements a method, dubbed Selective Terrain Expression, by which artist-created 3D models can be selectively combined with procedurally-generated terrain. By analyzing the feedback provided, the author gains suggestions for improvements that can be made to the tool itself as well as insight into the nature of PCG in computer game development tools and the methods used to discuss them in academic research on PCG.



Procedural content generation, Game development, Computer games, 3D graphics