Improving Sculpting via Crowdsourcing

dc.contributor.advisorGingold, Yotam
dc.contributor.authorSabol, Matthew K
dc.creatorSabol, Matthew K
dc.date2014-05-02
dc.date.accessioned2014-10-08T18:32:41Z
dc.date.available2014-10-08T18:32:41Z
dc.date.issued2014-10-08
dc.description.abstractCrowdsourcing and the wisdom of crowds [5] have established that a large number of low quality inputs can be reliably aggregated to yield a higher quality output. This thesis examines whether the wisdom of crowds can be extended to sculptures or three-dimensional models. To do so, we discuss the design of a 3D modeling tool requiring no training and make use of it to crowdsource the creation of hundreds of sculptures from nearly a thousand individuals. We introduce several techniques for aggregating low quality 3D models. Finally, we performed a perceptual study to evaluate the quality of input and aggregate models. We report our ndings related to additive versus subtractive modeling, automatic versus manual rotation, and our various aggregation techniques.
dc.identifier.urihttps://hdl.handle.net/1920/9051
dc.language.isoen
dc.subjectCrowdsourcing
dc.subjectSculpting
dc.subjectCreativity
dc.subjectComputer graphics
dc.titleImproving Sculpting via Crowdsourcing
dc.typeThesis
thesis.degree.disciplineComputer Science
thesis.degree.grantorGeorge Mason University
thesis.degree.levelMaster's
thesis.degree.nameMaster of Science in Computer Science

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