Everyone Deserves to Be Here: Learning and Radical Inclusivity at ARTLAB+



Wingo, Grace

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Digital media is changing the way young people play and socialize. This thesis addresses the research questions of how and what do teens learn in ARTLAB+, an after school drop-in digital media studio? And, what features create a learning environment for teens? This thesis uses the theoretical frameworks of Hanging Out, Messing Around, and Geeking Out (HOMAGO) and Studio Thinking, eight studio habits of mind. I conducted an instrumental case study of ARTLAB+ (Stake, 1995). My goal was to understand the learning that occurs at a drop-in digital media studio within a museum as well as what are the features that create a learning environment. I analyzed the data using in vivo and values coding. Findings of this study build on the body of work on digital media and learning as it relates to youth between the ages of 13 and 19. I discuss implications for educational practitioners and designers of informal learning environments and the field of digital media and learning.



Learning, Informal learning, HOMAGO, Digital media, Youth learning, Afterschool