RealLand: A Wargaming Approach to Computational International Relations
dc.contributor.advisor | Cioffi-Revilla, Claudio | |
dc.contributor.author | Selke, Karl David | |
dc.creator | Selke, Karl David | |
dc.date.accessioned | 2018-10-22T01:19:55Z | |
dc.date.available | 2018-10-22T01:19:55Z | |
dc.date.issued | 2017 | |
dc.description.abstract | The objective of this study is to advance a wargaming approach to computational international relations (IR). Wargaming has a long tradition of artfully balancing between realism and human playability. Those same techniques can be incorporated into computational IR models. A wargaming approach affords both greater resolution in the operational environment and emulation of human decision-making, which provides a significant alternative to past computational IR models of international conflict. As a demonstration of this approach, I developed two simulations: Basic and Enhanced RealLand. | |
dc.format.extent | 197 pages | |
dc.identifier.uri | https://hdl.handle.net/1920/11281 | |
dc.language.iso | en | |
dc.rights | Copyright 2017 Karl David Selke | |
dc.subject | International relations | |
dc.subject | Computer science | |
dc.subject | Computational | |
dc.subject | Conflict-theory | |
dc.subject | International relations | |
dc.subject | Realist Theory | |
dc.subject | Simulation | |
dc.subject | Wargaming | |
dc.title | RealLand: A Wargaming Approach to Computational International Relations | |
dc.type | Dissertation | |
thesis.degree.discipline | Computational Social Sciences | |
thesis.degree.grantor | George Mason University | |
thesis.degree.level | Ph.D. |
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