RealLand: A Wargaming Approach to Computational International Relations

dc.contributor.advisorCioffi-Revilla, Claudio
dc.contributor.authorSelke, Karl David
dc.creatorSelke, Karl David
dc.date.accessioned2018-10-22T01:19:55Z
dc.date.available2018-10-22T01:19:55Z
dc.date.issued2017
dc.description.abstractThe objective of this study is to advance a wargaming approach to computational international relations (IR). Wargaming has a long tradition of artfully balancing between realism and human playability. Those same techniques can be incorporated into computational IR models. A wargaming approach affords both greater resolution in the operational environment and emulation of human decision-making, which provides a significant alternative to past computational IR models of international conflict. As a demonstration of this approach, I developed two simulations: Basic and Enhanced RealLand.
dc.format.extent197 pages
dc.identifier.urihttps://hdl.handle.net/1920/11281
dc.language.isoen
dc.rightsCopyright 2017 Karl David Selke
dc.subjectInternational relations
dc.subjectComputer science
dc.subjectComputational
dc.subjectConflict-theory
dc.subjectInternational relations
dc.subjectRealist Theory
dc.subjectSimulation
dc.subjectWargaming
dc.titleRealLand: A Wargaming Approach to Computational International Relations
dc.typeDissertation
thesis.degree.disciplineComputational Social Sciences
thesis.degree.grantorGeorge Mason University
thesis.degree.levelPh.D.

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