Student Designed Science Games: A Study of the Design Process, Artifacts, and Attitudes in a Constructivist and Constructionist Learning Environment

dc.contributor.advisorClark, Kevin
dc.contributor.authorKhalili, Neda
dc.creatorKhalili, Neda
dc.date.accessioned2015-02-12T02:57:37Z
dc.date.available2015-02-12T02:57:37Z
dc.date.issued2014
dc.description.abstractVideo games as pedagogy is an interest to the educational research community, both in creating games for learning and for learning through creating games. This research study takes the latter approach, putting students in charge of creating their own video games based on science topics with which they were previously unfamiliar. It provided the opportunity for students to learn about and explore their understanding of the topics while designing their games. Students worked closely with a scientist from the Federation of American Scientists (FAS), who also had experience in the design of educational science games. The purpose of this study was to follow the design process students undertook when placed in a constructivist and constructionist learning environment with available tools and support to complete their games.
dc.format.extent218 pages
dc.identifier.urihttps://hdl.handle.net/1920/9172
dc.language.isoen
dc.rightsCopyright 2014 Neda Khalili
dc.subjectEducational technology
dc.subjectComputer science
dc.subjectConstructionism
dc.subjectDesign
dc.subjectGame Maker
dc.subjectScience
dc.subjectStudent
dc.subjectVideo games
dc.titleStudent Designed Science Games: A Study of the Design Process, Artifacts, and Attitudes in a Constructivist and Constructionist Learning Environment
dc.typeDissertation
thesis.degree.disciplineInstructional Technology
thesis.degree.grantorGeorge Mason University
thesis.degree.levelDoctoral

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