E-sport Spectator Motivation

dc.contributor.advisorWiggins, Brenda P.
dc.contributor.authorShaw, Andrew
dc.creatorShaw, Andrew
dc.date2013-12-05
dc.date.accessioned2014-03-09T21:20:14Z
dc.date.available2014-03-09T21:20:14Z
dc.date.issued2014-03-09
dc.description.abstractThe purpose of this study was to determine factors, which motivate people to watch electronic sports. The sample consisted of males and females aged 18 to 65 watching e-sport, both online and at live e-sport viewing events. All individuals completed a 56-item instrument comprising the Sports Fan Motivation Scale (Wann, 1995) and the Motivation Scale for Sports Consumption (Trail, Fink, & Andersen, 2000) as well as demographics and e-sport behavior questions. Motivations were analyzed on the basis of subgroups (i.e., gender, age, ethnicity, preferred viewing duration, preferred number of co-spectators, preferred viewing location, and whether or not the spectator was an actual player). Overall the highest motivating factors were entertainment, eustress, and aesthetics on the Sports Fan Motivation Scale, and the highest motivating factors on the Motivation Scale for Sports Consumption were player skills, drama, and knowledge.
dc.identifier.urihttps://hdl.handle.net/1920/8660
dc.language.isoen
dc.subjectE-Sports
dc.subjectElectronic sports
dc.subjectSpectator motivation
dc.subjectFan motivation
dc.subjectInternet sports
dc.subjectBarcraft
dc.titleE-sport Spectator Motivation
dc.typeThesis
thesis.degree.disciplineSport and Recreation Studies
thesis.degree.grantorGeorge Mason University
thesis.degree.levelMaster's
thesis.degree.nameMaster of Science in Sport and Recreation Studies

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Shaw_thesis_2013.pdf
Size:
1.98 MB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.65 KB
Format:
Item-specific license agreed upon to submission
Description: