The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations
Date
2011-03
Authors
Kennedy, William G.
Bassett, Jeffrey K.
Journal Title
Journal ISSN
Volume Title
Publisher
Behavior Representation in Modeling & Simulation (BRIMS) Conference 2011
Abstract
Computational social simulations involving humans require models of human behavior but their behavior can be represented and modeled in many ways. The two dimensions of this challenge we are interested in are the degree of cognitive plausibility in the representation of the behavior of humans and the computational intensity involved.
Description
Two page abstract for poster presentation.
Keywords
Cognitive Architecture, Agent-Based Modeling
Citation
W.G. Kennedy and J.K. Bassett, The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations. Poster session presented at the Behavioral Representation in Modeling and Simulation (BRiMS) Conference, Sundance, UT, March 21-24, 2011.