The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations

dc.contributor.authorKennedy, William G.
dc.contributor.authorBassett, Jeffrey K.
dc.date.accessioned2014-05-22T16:49:21Z
dc.date.available2014-05-22T16:49:21Z
dc.date.issued2011-03
dc.descriptionTwo page abstract for poster presentation.
dc.description.abstractComputational social simulations involving humans require models of human behavior but their behavior can be represented and modeled in many ways. The two dimensions of this challenge we are interested in are the degree of cognitive plausibility in the representation of the behavior of humans and the computational intensity involved.
dc.identifier.citationW.G. Kennedy and J.K. Bassett, The "Fast and Frugal" Cognitive Architecture for Computational Social Simulations. Poster session presented at the Behavioral Representation in Modeling and Simulation (BRiMS) Conference, Sundance, UT, March 21-24, 2011.
dc.identifier.urihttps://hdl.handle.net/1920/8687
dc.language.isoen_US
dc.publisherBehavior Representation in Modeling & Simulation (BRIMS) Conference 2011
dc.relation.ispartofseries11-BRIMS-043
dc.rightsCopyright 2011, BRIMS Society, Inc. Permission is hereby granted to quote any of the material herein, or to make copies thereof, for non-commercial purposes, as long as proper attribution is made and this copyright notice is included. All other uses are prohibited without written permission from the BRIMS Society, Inc.
dc.subjectCognitive Architecture
dc.subjectAgent-Based Modeling
dc.titleThe "Fast and Frugal" Cognitive Architecture for Computational Social Simulations
dc.typeOther

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